Monday, May 11, 2015

Project 4x4 - 4/4

Link: Behance (pativette)

For my final 4x4, I decided to apply my research and make a website of my own. Behance is a solid start, as it's a popular platform for freelancers and other illustrators. While I do have a lot of work I could put into this portfolio, I found that only my strongest and most recent or relevant work would benefit from being uploaded for various reasons. Old (read: high school) art isn't reflective of my current body of work, and neither is work from my foundation classes. It took a bit of weeding out, and I wasn't left with much - but it's got to start somewhere!

My work is chiefly digital painting, in Photoshop. I also use Illustrator and InDesign for specific projects (the weapon pattern was made in Illustrator!). As for inspiration, a lot of it comes from other illustrators and digital artists such as Claire Hummel and Leslie Hung. I'm also heavily influenced by video game design, which has pushed me to make work involving mythology and fantasy elements combined with digital media. My history and foundation as an artist is deeply rooted in video games and its rising popularity in the industry and artistic culture, so it doesn't come as a surprise that I would pursue a career as a freelance illustrator with a focus in video game design and/or visual development.

For the past 2 years, I've focused on exploring on various concepts and styles rather than a single body of work focused on one overarching concept. I find that I'm learning a lot more about what I like in my work and ultimately what it will have to say about themes relevant to me and my life, including but not limited to nostalgia, grief, and mortality. My work will not always have a story to tell, as illustrators are not only storytellers but also designers - but in the future, I hope what I have now will develop into something much closer to that goal.

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